Getting the most out of your assets – The MonoGame Content Pipeline

Working with assets with projects and games is hard enough these days, from finding the right artist, tweaking and reviewing the content and then faced with the trouble of how best to import and manage it in your game. The problem is the same no matter which game engine or …


Building your game for multiple platforms with UWP

Getting your game to as many platforms as possible is (should) be the dream for any game developer or studio.  In the markets of today, if you are only hitting one platform, ultimately you are not achieving your potential and are losing out on sales. Putting aside platforms like iOS, …

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