Area | Submitted | Type |
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Games: 3D Graphics, Games: Collision | 9/27/2007 | Code Sample |
This sample demonstrates how to move objects along a heightmap. It is based on the Generated Geometry sample, which creates a landscape from a bitmap. We build upon that sample, showing how to quickly calculate the height of any point on that heightmap.
The Generated Geometry sample introduced the concept of a heightmap. In that sample, a content processor reads a bitmap and uses the intensity of its pixels as height values on a terrain. A logical next step in this technique is to place objects on the terrain. This sample demonstrates that technique by placing a ball on the generated terrain.
All content and source code downloaded from this page are bound to the Microsoft Permissive License (Ms-PL).
Download | Size | Description | |
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HeightmapCollisionSample_4_0 | 1.00MB | Source code and assets for the Collision Series 4: Heightmap Sample (XNA Game Studio 4.0) | |
HeightmapCollisionSample_4_0.zip | 1.00MB | Source code and assets for the Collision Series 4: Heightmap Sample (XNA Game Studio 4.0) | |