XNAGameStudio.github.io

Distortion

Area Submitted Type
Games: Graphics, Games: Postprocessing, Games: Shaders 8/13/2007 Code Sample
     

Description

This sample demonstrates how to implement a variety of screen-space distortion effects with a general post-processing technique.

Sample Overview

The techniques shown here are an invisibility cloak, heat haze, and privacy glass. The effect is extremely flexible and can be tuned for everything from explosion shockwaves to full-screen underwater vision perturbation.

All content and source code downloaded from this page are bound to the Microsoft Permissive License (Ms-PL).

Download Size Description  
DistortionSample_4_0 2.41MB Source code and assets for the Distortion Sample (XNA Game Studio 4.0).  
DistortionSample_4_0.zip 2.41MB Source code and assets for the Distortion Sample (XNA Game Studio 4.0).