Area | Submitted | Type |
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10/4/2010 | Article | |
This introductory article is for programmers who may have experience programming traditional applications. It introduces the XNA Framework application model and discusses each component of the XNA Frameworks’ loop-based programming model. It shows the difference between update and draw loops, explores how content is loaded and unloaded, and unravels the mystery of frame rates.
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Download | Size | Description | |
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IntroToGameLoop_Article_4_0.docx | 0.13MB | Intro to Game Loop Article. | |