XNAGameStudio.github.io

Ship Game: Adding New Content

Area Submitted Type
Games: 3D Graphics, Games: Content Pipeline 8/13/2007 Article
     

Description

This supplemental article explains the various content types used in the Ship Game starter kit*, including how they’re created and how they interact with the XNA Content Pipeline. By using the information in this article, you’ll be able to create new playable spaceships, new environments, and new animated sprites for Ship Game.

All content and source code downloaded from this page are bound to the Microsoft Permissive License (Ms-PL).

Download Size Description  
ShipGame_Tutorial_1_NewContent.doc 1.06MB This article explains the various content types used in the Ship Game Sample (XNA Game Studio 3.0).