Are we sitting comfortably, then let us begin
Since writing this article a great team from Microsoft published an Opensource project to get XNA Game studio running under Visual Studio 2012 & 2013.
Check it out here - http://bit.ly/RSoIlC
In yet another one of my adventures with … Continue reading →
Continuing on the exploration of XNA future I posted about an interesting new framework that was brewing by Barnaby Smith over at MVINetwork, a curious project aiming to bring the ease of use of XNA into the Unity3D engine.
The project itself is fascinating but at its heart basically just a wrapper … Continue reading →
Some time ago when I first started posting on XNA-UK (not my first posts ever, just when I joined XNA-UK), I focused on a very detailed 2D game development series.
It started with an original 2D tutorial series that was based on C# and DirectX run by the DigiPen institute (A game development … Continue reading →
Welcome to the conclusion of the original DigiPen tutorial, although fear not, this wont be the end of the series as we still have lots more to do.
For now lets get on with it so we can bet more fun stuff done.
Code as usual on Codeplex.
Source updated for Final combined update project for GS 4.0 … Continue reading →
Finally we get something more than just looking at a quiet screen blinking images on and off. For this section we look to excite our ears and bring in the sound. We’ll also look to adding some managed test to the screen to give our actions meaning.
As usual the original Digipen … Continue reading →