MonoGame: Content Projects & Custom Model Types
Are we sitting comfortably, then let us begin In yet another one of my adventures with MonoGame and showing new an interesting …
Are we sitting comfortably, then let us begin In yet another one of my adventures with MonoGame and showing new an interesting …
While I was putting together the MonoGame solution for shocking effect you did seem to get the feeling you were building your …
Following on from my previous article we don the rubber gloves and grab Zeus’s lightning bolt to launch it on other platforms. …
A ways back when, Mike Ormond (Microsoft Evangelist for Windows Phone and all round nice guy) put out a request for articles …
It all started one sunny morning when Michael Hoffman who wrote a shocking article on some fantastic lighting effects all done with …
Just to round up the overview part of this series where I’ve covered frameworks doing their level best to take the dream …
So far in this series I’ve covered: MonoGame – a raw XNA implementation allowing you to create games but you have to …
While putting together the UnityXNA article I cast aside all warnings and threw caution to the wind and spent a bit of …
Continuing on the exploration of XNA future I posted about an interesting new framework that was brewing by Barnaby Smith over at …
As part of a new “Back to basics” series which extends on my original XNA Futures article some months ago, I’m going …