<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Dark Genesis &#124; Dark Genesis</title>
	<atom:link href="http://darkgenesis.zenithmoon.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://darkgenesis.zenithmoon.com</link>
	<description>Indie development blog for the new world order</description>
	<lastBuildDate>Wed, 01 May 2013 03:04:47 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>Comment on MonoGame: Using libraries with Windows Phone projects by Windows Store Developer Links – 2013-05-01 &#124; Dan Rigby</title>
		<link>http://darkgenesis.zenithmoon.com/monogame-using-libraries-with-windows-phone-projects/#comment-179</link>
		<dc:creator>Windows Store Developer Links – 2013-05-01 &#124; Dan Rigby</dc:creator>
		<pubDate>Wed, 01 May 2013 03:04:47 +0000</pubDate>
		<guid isPermaLink="false">http://darkgenesis.zenithmoon.com/?p=3007#comment-179</guid>
		<description><![CDATA[[...] MonoGame: Using libraries with Windows Phone projects (Simon Jackson) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] MonoGame: Using libraries with Windows Phone projects (Simon Jackson) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on AdRotator V2 progress report by Windows Store Developer Links – 2013-04-15 &#124; Dan Rigby</title>
		<link>http://darkgenesis.zenithmoon.com/adrotator-v2-progress-report/#comment-176</link>
		<dc:creator>Windows Store Developer Links – 2013-04-15 &#124; Dan Rigby</dc:creator>
		<pubDate>Mon, 15 Apr 2013 02:13:15 +0000</pubDate>
		<guid isPermaLink="false">http://darkgenesis.zenithmoon.com/?p=2943#comment-176</guid>
		<description><![CDATA[[...] AdRotator V2 progress report (Simon Jackson) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] AdRotator V2 progress report (Simon Jackson) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on XNA to UnityXNA and Beyond by Simon (darkside) Jackson</title>
		<link>http://darkgenesis.zenithmoon.com/xna-to-unityxna-and-beyond/#comment-171</link>
		<dc:creator>Simon (darkside) Jackson</dc:creator>
		<pubDate>Sat, 06 Apr 2013 23:03:38 +0000</pubDate>
		<guid isPermaLink="false">http://darkgenesis.zenithmoon.com/?p=1384#comment-171</guid>
		<description><![CDATA[Best to drop a line to @mvinetwork on that one.  Not realy got debugging working myself as yet.]]></description>
		<content:encoded><![CDATA[<p>Best to drop a line to @mvinetwork on that one.  Not realy got debugging working myself as yet.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on XNA to UnityXNA and Beyond by chris baumgartner</title>
		<link>http://darkgenesis.zenithmoon.com/xna-to-unityxna-and-beyond/#comment-169</link>
		<dc:creator>chris baumgartner</dc:creator>
		<pubDate>Mon, 01 Apr 2013 15:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://darkgenesis.zenithmoon.com/?p=1384#comment-169</guid>
		<description><![CDATA[Using your new project template, I wanted to add some debug console writes.  I found that the syntax I used with the other unity demo programs now gives me a compiler error.  Namely:  Debug.Log(&quot;Hello World&quot;);

Since we don&#039;t have breakpoints in unity, I really need some output.  How do you write to it?]]></description>
		<content:encoded><![CDATA[<p>Using your new project template, I wanted to add some debug console writes.  I found that the syntax I used with the other unity demo programs now gives me a compiler error.  Namely:  Debug.Log(&#8220;Hello World&#8221;);</p>
<p>Since we don&#8217;t have breakpoints in unity, I really need some output.  How do you write to it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MonoGame goes Portable by Windows Store Developer Links – 2013-02-19 &#124; Dan Rigby</title>
		<link>http://darkgenesis.zenithmoon.com/monogame-goes-portable/#comment-156</link>
		<dc:creator>Windows Store Developer Links – 2013-02-19 &#124; Dan Rigby</dc:creator>
		<pubDate>Tue, 19 Feb 2013 03:15:14 +0000</pubDate>
		<guid isPermaLink="false">http://darkgenesis.zenithmoon.com/?p=2084#comment-156</guid>
		<description><![CDATA[[...] MonoGame goes Portable (Simon Jackson) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] MonoGame goes Portable (Simon Jackson) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Storage Helper for Windows 8 by Simon (darkside) Jackson</title>
		<link>http://darkgenesis.zenithmoon.com/storage-helper-for-windows-8/#comment-155</link>
		<dc:creator>Simon (darkside) Jackson</dc:creator>
		<pubDate>Sat, 16 Feb 2013 21:48:45 +0000</pubDate>
		<guid isPermaLink="false">http://darkgenesis.zenithmoon.com/?p=832#comment-155</guid>
		<description><![CDATA[ill have a look when I get a chance. most likely caused by bot enabling some app capabilities, like user docs if your folder is pointing to a security limited area.

try the temp or roaming storage folder and see if that helps, or enable any storage capabilities settings in the appx properties]]></description>
		<content:encoded><![CDATA[<p>ill have a look when I get a chance. most likely caused by bot enabling some app capabilities, like user docs if your folder is pointing to a security limited area.</p>
<p>try the temp or roaming storage folder and see if that helps, or enable any storage capabilities settings in the appx properties</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Storage Helper for Windows 8 by Pramod</title>
		<link>http://darkgenesis.zenithmoon.com/storage-helper-for-windows-8/#comment-154</link>
		<dc:creator>Pramod</dc:creator>
		<pubDate>Wed, 13 Feb 2013 02:44:50 +0000</pubDate>
		<guid isPermaLink="false">http://darkgenesis.zenithmoon.com/?p=832#comment-154</guid>
		<description><![CDATA[var file = await folder.CreateFileAsync(path, option);

This line doesn&#039;t seem to work for me. my unhandled exception handler stops executing at this line and visual studio gives me a popup saying &quot;A debugger is attached to App.exe but is not configured to debug this unhandled exception&quot;. The exception I am throwing a NotSupportedException. Any suggestions?]]></description>
		<content:encoded><![CDATA[<p>var file = await folder.CreateFileAsync(path, option);</p>
<p>This line doesn&#8217;t seem to work for me. my unhandled exception handler stops executing at this line and visual studio gives me a popup saying &#8220;A debugger is attached to App.exe but is not configured to debug this unhandled exception&#8221;. The exception I am throwing a NotSupportedException. Any suggestions?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MonoGame gets Shocked! by Cool Effects (for XNA &#38; MonoGame) ← Int6 Studios</title>
		<link>http://darkgenesis.zenithmoon.com/monogame-gets-shocked/#comment-153</link>
		<dc:creator>Cool Effects (for XNA &#38; MonoGame) ← Int6 Studios</dc:creator>
		<pubDate>Fri, 08 Feb 2013 10:12:40 +0000</pubDate>
		<guid isPermaLink="false">http://darkgenesis.zenithmoon.com/?p=2008#comment-153</guid>
		<description><![CDATA[[...] MonoGame gets Shocked! [...]]]></description>
		<content:encoded><![CDATA[<p>[...] MonoGame gets Shocked! [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MonoGame gets Shocked! by Sharp Watch #4 ← Int6 Studios</title>
		<link>http://darkgenesis.zenithmoon.com/monogame-gets-shocked/#comment-152</link>
		<dc:creator>Sharp Watch #4 ← Int6 Studios</dc:creator>
		<pubDate>Fri, 08 Feb 2013 09:33:41 +0000</pubDate>
		<guid isPermaLink="false">http://darkgenesis.zenithmoon.com/?p=2008#comment-152</guid>
		<description><![CDATA[[...] MonoGame gets Shocked! [...]]]></description>
		<content:encoded><![CDATA[<p>[...] MonoGame gets Shocked! [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on In lament for XNA Framework, long live the XNA platform by Sharp Watch #4 ← Int6 Studios</title>
		<link>http://darkgenesis.zenithmoon.com/in-lament-for-xna-framework-long-live-the-xna-platform/#comment-151</link>
		<dc:creator>Sharp Watch #4 ← Int6 Studios</dc:creator>
		<pubDate>Fri, 08 Feb 2013 09:33:21 +0000</pubDate>
		<guid isPermaLink="false">http://darkgenesis.zenithmoon.com/?p=1963#comment-151</guid>
		<description><![CDATA[[...] In lament for XNA Framework, long live the XNA platform [...]]]></description>
		<content:encoded><![CDATA[<p>[...] In lament for XNA Framework, long live the XNA platform [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
