XNA to MonoGame and beyond
As part of a new “Back to basics” series which extends on my original XNA Futures article some months ago, I’m going …
As part of a new “Back to basics” series which extends on my original XNA Futures article some months ago, I’m going …
Just to cross post back to my own blog (really did that the wrong way round ) here’s my entry to the …
Boy what a crazy couple of months, to kick things off I got my first Windows 8 game up and running and …
There’s always that point when you are maintaining and developing your live project when you really wish you had a way to …
Like with any new system there are bound to be some kinks in the road, issues or just downright annoyances that will …
*Note by popular request here’s a sample (pulled from the AdRotator site) showing AdRotator implemented in a Windows 8 app with AdDuplex, …
There are probably a lot of people I could blame for me writing this article but at the end of the day …
*Note, a minor update in the wake of recent Windows Store experiences, added an option for a privacy policy. I highly recommend …
Quickly following up from my “Snapped View” article there was another little caveat I wanted to add, but it also deserved it’ …
One of my biggest pains with porting my WP7 app to Windows 8 is the “Snapped View”, an interesting feature added to …