XNA to MonoGame and beyond
As part of a new “Back to basics” series which extends on my original XNA Futures article some months ago, I’m going …
As part of a new “Back to basics” series which extends on my original XNA Futures article some months ago, I’m going …
Boy what a crazy couple of months, to kick things off I got my first Windows 8 game up and running and …
There’s always that point when you are maintaining and developing your live project when you really wish you had a way to …
Like with any new system there are bound to be some kinks in the road, issues or just downright annoyances that will …
There are probably a lot of people I could blame for me writing this article but at the end of the day …
*Note, a minor update in the wake of recent Windows Store experiences, added an option for a privacy policy. I highly recommend …
Quickly following up from my “Snapped View” article there was another little caveat I wanted to add, but it also deserved it’ …
One of my biggest pains with porting my WP7 app to Windows 8 is the “Snapped View”, an interesting feature added to …
One of the cardinal sins ousted round the MVVM circles involves putting any kind of code in your XAML pages code behind, …
Following the submission of my first Windows 8 app into the preview store I’m planning on a few quick posts on my …