Reply To: Unity 5 support

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Hello Simon DarkGenesis.


reading your book of mastering on Unity 2D with a good RPG, under the chapter 6 and 8(I on there) I see you use the application.loadedLevelName to getting ever the last scene, but it’s obsolete now is using SceneManager.LoadScene(string) to determine what scene have been loaded, but I really trying to make update it to get fixed but I can’t make it yet.

P.s.: one of this obsolete resource is on MapMoviment.cs of chapter 6 and other on NavigationManager.cs of chapter 8