Having a look now, sorry it took a while but I’m currently out of the country with work.
My Initial thought, although I’ve not found it. Is that some state is not being cleared when the second attack starts.
This is shown because the players weapon selection is not cleared between rounds, so I also suspect the selected enemy is not being cleared properly.
Where it is getting stuck, is that is getting in a loop in the BattleManager update for the playerattack.
Hope that helps, will look more again when I get a chance
Simon (Darkside) Jackson
@SimonDarksideJ