Reply To: BattleManager Enemy target reference issue

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#10508

Leonardo

well I find why my CommandBar dont diselect the weapon, and I make this on CommandBar script

 

void Update()

{

Vector2 position = Vector2.zero;

GameObject GO = GameObject.Find(“BattleManager”);

BattleManager BM = GO.GetComponent<BattleManager>();

if (BM.attacking == true)

{

if (BM.attacking != AuxPlayerAttacking)

{

ResetSelection(selectedButton);

AuxPlayerAttacking = BM.attacking;

}

}

if(anchor)

{

position = CalculateAnchorScreenPosition();

}

else

{

position = transform.position;

}

 

SetPosition(position.x, position.y);

}

 

but now diselected the button and on BattleManager are setting the weaponselected = null when back to the player control BUT! on second turn I cant select any button O.x