Reply To: Chp 5 – Getting the NPC's talking
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Hi there Wilber, sorry to hear your having troubles.
First simple question, did you create the ConversationAssetCreator script in the special “Editor” folder?
As it is using editor functionality it needs to be placed in the “Assets\Scripts\Editor” folder
Additionally, have you used / imported the CustomAssetUtility script in to the same folder? That section refers to the PositionManager example from page 155. and states you can either reuse the code from Page 155 (and updating it for the Conversation object) , or use the updated version I supply with the sample code.
Hope that helps
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This reply was modified 6 years, 3 months ago by
Simon (darkside) Jackson.
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This reply was modified 6 years, 2 months ago by
Simon (darkside) Jackson.
Simon (Darkside) Jackson
@SimonDarksideJ