Anybody ever get bugs from Unity meta file issues?
Well it’s all working a treat currently. After several reboots, and also turning game objects off/on several times for isolation testing, the game project is running nicely. I’m fairly sure I didn’t change any code, and yet my previous bug is gone.
So I’m wondering – has anybody experienced bugs that related to meta files, or other Unity system maintained data, that can basically be cleaned up with some housekeeping type functions? I noticed in Simon’s Singleton class commentary that one can experience ghost gameobjects, so I theorised that maybe such issues could maybe have a longer term effect. Curious to hear what others have encountered.