Reply To: Blocking objects confusion

Home Forums Books Unity 3D UI Essentials Blocking objects confusion Reply To: Blocking objects confusion

Paul Hogan

Hi, thanks, I tried that, still the taps go through?

Stumped as not sure what the canvas graphic raycaster blocking objects is actually for if you then have to add a control group with a setting to block raycasting too?

Also could it be that it is the way I am intercepting taps in my other script that users the old touch count, creates a raycast and tests for object name to decide a hit?

Should I be removing this and moving to the IPointerClickHandler approach in conjunction with control group?