Under the section “Saving and serializing the object for later”, I’m no able to create a New Conversation Asset. Actually, the “Conversation” option is not coming up when I click on Create in the Project menu. What am I doing wrong? I noticed the error message in the C# script file “ConversationAssetCreator.cs” stating, “CustomerAssetUtility does not exist in the current content”. Is it all related? Please help.
using UnityEngine;
using UnityEditor;
public class ConversationAssetCreator : MonoBehaviour
{
[MenuItem(“Assets/Create/Conversation”)]
public static void CreateAsset()
{
CustomAssetUtility.CreateAsset<Conversation>();