November 4, 2016 at 6:26 pm #10753Simon (darkside) JacksonKeymaster
Something to be aware of readers. There is now a second edition of this title out in publication, that still has my name on it.
However, I have had no involvement with this title and have not even seen it properly yet. I’ll be reviewing this new version as soon as I can and publishing my view.
For now, if the cover isn’t as shown on this page, It isn’t my work (well not completely, some of it is still mine?)
Simon (Darkside) Jackson
@SimonDarksideJJanuary 10, 2017 at 10:05 am #11118DisaneGuest
I own both editions of this book, but only started working through the second edition (since it is more up to date and more relevant since Unity 5.5 came out). Do you know if there is a forum for the second edition book where questions can be asked? I find some of the instructions and assignments making very little sense if any. I also ran into issues when constructing the UI and I wanted to discuss these with the author, but without a forum or at least an e-mail address, this gets challenging.
Have you read this second edition of the book? What do you think of it?January 10, 2017 at 10:33 am #11119DisaneGuest
Anyways in the meantime what I think of the book:
I worked through more than half of the book and took up several of the assignments the book gave. Here are a couple of things that bother me about this book:
The explanations of why we are doing something is not always clear. I think the book should do a better job of explaining a given unity feature. This is especially important in the case of the chapter where I am right now. There’s use of canvas group components to hide underlying buttons, which is not clear at first. I think this stuff should clarified right from the begining before blindly writing instructions down and expecting people to follow it.
Throughout the book I felt I had to rush through a given chapter to see whether a given game feature will work properly and find out what the intentions of the author were.
Some of the assignments at the end of each chapter need clarification and simply more space to explain what the task actually is and what the results should be. Some of the tasks are repetitive like going through the chapter once more to implement additional in game content, which is fine (its part of the learning process afteral). Other assignments expand the game in a different way that might become an issue at later chapters of the book. This makes me think that the author blindly written down the assignmenty without going through them him self.October 5, 2017 at 12:13 am #23569Simon (darkside) JacksonKeymaster
Sorry it’s taken oh so long to reply. For some reason I didn’t get a notification for your query.
My feelings about this second edition run deep, in short, NOT very good. I’m sure the author was trying to do a good job but was likely hampered by pressures.
I have since done a full technical review of the book and submitted them back to the publisher, whether they republish with those edits is up for some debate.
It saddens me to see my work degraded in this way. There was nothing wrong with the first book and (imho) it did not need updating yet and the new edition does not add anything useful (except screenshots and different artwork), Audio I had left out on purpose, as it had nothing really to do with 2D and there is more than enough audio content on the Unity site to help with that.
Sadly, I’ve had to close the comments on the forums for now, due to spammers. So the best way to reach out is via the book’s Facebook page, which can be found here:
Hope to hear from you.
I just posted on the FB page, following the Unite conference in Austin, I am now thinking of doing a true “Second Edition” with tons of new content. You can check out the details so far on FB.
Simon (Darkside) Jackson
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