News from the Creators club site, even more samples for XNA 4.0 and the Phone
With the “Create Games for Windows Phone 7” educational series, we’re committed to bringing you great content to help you make your games shine! In addition to the big releases of content, every Wednesday is Extra Credit day, when we release samples, tutorials, and utilities to help give your game that extra edge.
Releasing today for our first week of Extra Credit:
This sample demonstrates how AIs can use simple rules to move together and create complex behaviors.
This sample demonstrates how AIs can use algorithms to navigate a map using three common pathfinding routines.
This sample shows how to determine – when in a three-dimensional scene – whether a player’s cursor is over an object, and how to find out where on the screen an object is.
This sample builds on the Particles 2D sample to allow authoring of particle effects in XML files, which makes creating new particle systems and modifying particle system parameters a much simpler task.
I’m planning to do a little particle system editor in the future and looking at that last sample, it has probably made my life that much easier.
And just noting the first three, if your thinking of making your own Tower Defence game, you’ll need those!.
Just remember, even though these samples are written with the phone in mind they will still work for XBOX and PC Games.
I’ll probably be taking a little rest from blogging after todays post due to all my webcast and training sessions planned, but I’ll still get something out. But it won’t be regular until things settle down a bit (A lot of efforts went in to the “Build a game in 60 Mins” session)
But the 2D tutorial will continue with more goodness and I’ll kick off the 3D Digipen series revival as well shortly.