Well I’ve been busy of the last week and even more so today.  I’ve finally setup my new blog (the old one will remain for now as I’ve stated) and got a little intro up there already.  Not to get too excited yet though, I’m still working on chapter 1 for the 3D modeling tutorial, but it’s coming along nicely.  I’m always very critical when it comes to the beginning of such things as if you don’t set the stage properly and get everyone to understand the terminology to be used, you can get in to all sorts of troubles later on.

Still if you want to know how I’ve got here, it’s an interesting read.  yuck. Tongue out

On another note, further to my introduction to Dark Omen Games, I’ve dropped a little note on the new website for our merry little band, absolutely no mentions of Kate Winslet’s acceptance speech at all, hmmm.

So if your still interested to follow my ramblings in this world and a little 3D tutorial nonsense, find me over here at http://faux-motion.blogspot.com/

For a little something to slip in to while I get the first post read, head over to Stromcode, Rick Strom has a few Blender tutorials there which are pretty good IMHO, a bit more of a do as I say tutorial rather than a learn how to do, but it’s good to walkthrough nonetheless.

Another honorable mention (thanks to Charles “RandomChaos” Humphrey again), is that there is a special XNA Exporter for Blender, which can be found on the Triple B Games site, this python script sorts out your Blender export and even adds collision boundaries for your models, saving you time calculating them in game (if that’s what you need), always worth a look.

That’s it from me here for now, so see you over at Faux motion in the future, don’t forget to update your blogroll.

This is Darkside signing out (of spaces for now)