
Building your game for multiple platforms with UWP
Getting your game to as many platforms as possible is (should) be the dream for any game developer or studio. In the …
Getting your game to as many platforms as possible is (should) be the dream for any game developer or studio. In the …
To accompany the video project for the walkthrough of building multi-platform solutions with MonoGame, this blog post will walk you through some …
To accompany the video project for the Content Project/pipeline tool, this blog post will also show you all the features of the …
By now, everyone should have watched or at least heard about the Build2016 keynote announcements from Phil Spenser about development for Xbox …
FBX as a standard for 3D model files has been around a while now, it’s robust and commonly used simply because formats …
For a long time MonoGame had only spurious updates and not a lot of outward activity (as opposed to the frantic and …
I personally hate link-baity titles, however this one is completely justified. We have finally reached the end of an era and …
Thought I might try and write the longest title ever on my blog, not sure I’ve made it but it was a …
Times are changing and now that the latest milestone release of MonoGame (V3.2) is out there has been a lot of taking …
One common question surrounding MonoGame has always been the quality of the samples currently maintained in the various branches of the project. …