
Debugging Android using Unity (an invasion into insanity)
Since we started supporting Android platforms fully in the XRTK, we’ve been through the mill working through all the possible combinations of …
Since we started supporting Android platforms fully in the XRTK, we’ve been through the mill working through all the possible combinations of …
From the earliest days of my youth, we have always battled with finding space to install “stuff” on our computers. Whether it …
Enter the next stage of the Mixed Reality Toolkit After months of hard labour, cross words and more debates that you can …
Since Microsoft launched its Mixed Reality program, initially with the business focused HoloLens program, a lot of interest has been garnered for …
If you are building games and projects in Unity and targeting the Universal Windows Platform (UWP), you may have noticed than in …
As noted from my previous post on Dream Build Play, the competition has now roared in to life and everyone who registered …
The excitement is growing and a whopping 1500+ people have registered for this year’s competition, that’s by far the most entrants the …
It’s official, the world has ended as Microsoft has resurrected the hugely successful Dream Build Play challenge for 2017. The biggest main …
For some time now I’ve been asked if I would do a session on the “Darkside of MonoGame” about using XML with …
In a recent post, I talked about the ICHealthHack event in London where many medical students gathered in order to win prizes …