
Getting the most out of your assets – The MonoGame Content Pipeline
Working with assets with projects and games is hard enough these days, from finding the right artist, tweaking and reviewing the content …
Working with assets with projects and games is hard enough these days, from finding the right artist, tweaking and reviewing the content …
Unity has a very big focus at the moment (when it’s not building awesome tools) to help better educate its adopters and …
One common question surrounding MonoGame has always been the quality of the samples currently maintained in the various branches of the project. …
I couldn’t resist, I should be working on my Windows 8 Port of Flipped (which seems to be going swimmingly) and finishing …
I finally managed to get my Marketplace account sorted for my own indie game studio ZenithMoon and while prepping to release my …
Well I’ve been remiss for a while (as with a lot of my fellow colleagues of late here on XNA-UK) due to …
Now this was an unexpected surprise since I should still be wo deep rehearsing for my webcast next week (already?), but I’ll …
News from the Creators club site, even more samples for XNA 4.0 and the Phone With the “Create Games for Windows Phone …
Following the announcement on the Channel 9 show this week, the crowd in the Windows Phone 7 and XNA teams have …