Recording of “Programming Augmented Reality for Windows Phone”
As promised here’s the recording of the webcast session I did for AT&T on Augmented Reality with Windows Phone. It was great …
As promised here’s the recording of the webcast session I did for AT&T on Augmented Reality with Windows Phone. It was great …
One thing that can tick off your users / players is that inevitable time through a series of random events a crash …
One of those things we always strive for when we write games and apps for a platform is the hope of …
So far with SilverXNA we have been dealing will a full page approach to rendering our Silverlight page in XNA, it’s quick …
Now one thing that wasn’t in the original game (unless you count the player / enemy animations which to face it are …
Must admit I had a bit of a Star Wars relapse while thinking about what to call this article, hay I’m only …
In yet another area that will be completely foreign to XNA devs (unless you’ have delved into Silverlight or Web programming) is …
Continuing on From Part 1 and Part 2 of the SilverXNA series, we continue to start doing some actual Silverlight rendering of …
In Part 1 I went over some of the things you’ll need to do to get your current XNA project ready for …
For some time now I’ve been pondering over the new XNA to Silverlight integration since it was announced for Windows Phone Mango, …