Who’d of beleived it – But Microsoft pulls one out of the bag yet again!

Browsing on my blogs (as you do) I happility read arround the XNA Teams blogs over the kast few days (I’m working in India at the moment so dont have much time for it).

I return to my blog list a little later to find yet another post has jumpped on the XNA Team blog.

WOW

Just when you thought you might have o wait another year for XNA GSW 2.0 for new fixes patches and enhancements to the XNA Framework, all the jazzy things we want to do thta we have to do ourseleves currently (Seen a lot of request and work arrounds on the forum of late)

Low and behold there is now going to be a patch to GSE in April and man what a fix and feature list, pretty much everything thats been asked for on the connect site and a bit more (also a bit less as well, the trully hard things will just have to wait I suppose)

Get the full info here, in short the updates include:

XNA Game Studio Express

  • Windows Vista is now fully supported
  • You can now add icons to XNA Game Studio Express Games.
  • Incrementally deployment of Xbox 360 projects now works for all your projects (not just the last one loaded)

XNA Framework

  • Added Bitmap based font support
  • Added XACT 3D Audio support
  • Improvements and additions to the Math framework API’s
  • BasicEffect now supports per-pixel lighting
  • Many more changes based on your feedback!

XNA Framework Content Pipeline

  • Added support for Volume Textures (Texture3D)
  • Content builds can now be canceled
  • Support for “clean” builds
  • Added the ability to read vertex and index buffer information from Model types
  • Many more changes based on your feedback!

XNA Game Launcher (Xbox 360)

  • Game thumbnails are now displayed for your games
  • Improved connection-key connectivity experience between the Xbox 360 and the PC
  • The ability to test and diagnose the connection between the Xbox 360 and the PC

 

Keep up the great work guys!!

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