Hats off to infinity Developer Ysaneya

From the archive

This post was written in 2006. Technology has moved on a fair bit since then, so some of the tools, links and advice here may well be out of date. Treat it as a piece of history rather than a current guide.

I’d recommend anyone with some spare time on their hands to wander over to the Journal of Ysaneya.

That guy is going from strength to strength with his procedurally generated game world.

!Procedurally generated nebula

Just one of the latest creations (this time with nebulas, previous work includes procedurally generated worlds and landscapes) and all procedurally generated, damn fine work.