Evolving AI Plans
To quote Bueller, Life moves pretty fast. If you do not stop and look around once in a while, you could miss it. Which is what happens if you do not re-eval...
To quote Bueller, Life moves pretty fast. If you do not stop and look around once in a while, you could miss it. Which is what happens if you do not re-eval...
The blog is being redesigned with modern features while preserving all existing URLs.
Whether you are for or against using AI tooling in your workflow, it is critical to know and understand the options. The tooling can help you plan and even ...
In my yearly/biannual experiments with AI, I try and make games for popular engines using just AI. Oh what fun.
The woes of using Animated content in connected solutions
The journey of the Microsoft HoloToolkit for HoloLens, the evolution of the MRTK and the journey onwards.
With time on my hands its time to showcase what I have been up to.
A walk through the awesome real-world delivered solutions at Ethar.
The journey has begun and the road to building .NET 8 based games has begun.
By default, MonoGame does not, or cannot publish to WebGL/The Web, but thanks to NKast, there is a Fork of MonoGame that can! Read on for details.
GameDev jams are the best way to throw yourself into the deep end and try things you never thought possible, like learning a new framework/engine. Here is a...
Every engine, framework and operation has a specific order to their events. This post outlines the execution order for MonoGame projects.