The 3.7 Billion Token Diet
I measured a month of my own AI usage. 3.7 billion tokens later, here is what I learned about context, picking the right model and managing subagents.
I measured a month of my own AI usage. 3.7 billion tokens later, here is what I learned about context, picking the right model and managing subagents.
To quote Ferris Bueller (Ferris Bueller's Day Off, 1986), "Life moves pretty fast. If you don't stop and look around once in a while, you could miss it." Wh...
The blog is being redesigned with modern features while preserving all existing URLs.
Whether you are for or against using AI tooling in your workflow, it is critical to know and understand the options. The tooling can help you plan and even ...
In my yearly/biannual experiments with AI, I try and make games for popular engines using just AI. Oh what fun.
The woes of using Animated content in connected solutions
The journey of the Microsoft HoloToolkit for HoloLens, the evolution of the MRTK and the journey onwards.
With time on my hands its time to showcase what I have been up to.
A walk through the awesome real-world delivered solutions at Ethar.
The journey has begun and the road to building .NET 8 based games has begun.
By default, MonoGame does not, or cannot publish to WebGL/The Web, but thanks to NKast, there is a Fork of MonoGame that can! Read on for details.
GameDev jams are the best way to throw yourself into the deep end and try things you never thought possible, like learning a new framework/engine. Here is a...