WCF on the Windows Phone 7 - The How to Guide
Well at the behest of Michael B McLaughlin (@MikeBMCL on Twitter), here’s a run down of what you need to know to get WCF working on the Windows Phone 7, both...
Well at the behest of Michael B McLaughlin (@MikeBMCL on Twitter), here’s a run down of what you need to know to get WCF working on the Windows Phone 7, both...
Hot on the heels of the updates to the CC GSM code, I decided to go that little bit further and add some neat effects. These are also good for reusing in ga...
Strange title but quite apt for this post. ( Be warned this is a heavy Phone XNA based sample )
Finally we get something more than just looking at a quiet screen blinking images on and off. For this section we look to excite our ears and bring in the so...
Apologies, had to split the post due to some technical issues on the XNA-UK site, we’re working hard to resolve that but for now, here’s the continuation of ...
In the last intermission before getting back to the series we’re going to stay with the windows phone for now (the next part of the tutorial will start on th...
In Aaron Stebner’s WebLog, a good blog has appeared to help show how to install the Local Help for the Windows Phone tools beta.
Marty you gotta see this…. (whoops, back to the tutorial)
The title reflects that odd moment when you have added some new content to your project, you have been meticulous and double checked everything, it should be...
Well it seems this week is full of surprises.
I am always on the look out for new ideas and ways forward and what we have implemented so far is only one solution to implementing particle effects.
2D,XNA,Game DevelopmentIn the last post we set the groundwork with the particle system itself. Now we can move on to making use of this and adding / customis...