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  • AdRotator-UpdatesV2

    AdRotator V2 – Alpha 1 is out

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    Lotaris–a new way to get paid

  • MonoGame-PortableSolutions

    MonoGame: Building Portable Solutions

  • MonoGame-Content-2012

    MonoGame: Content Projects & Custom Model Types

  • MonoGame -> Windows Phone 8

    MonoGame: Using libraries with Windows Phone projects

  • WindowsServer2012Review-pt1

    Windows Server 2012 roundup–the return!–Part 1

  • TechEdChallenge

    The #TechEdChallenge challenge–win a trip to TechEd and More

  • AdRotator-UpdatesV2

    AdRotator V2 progress report

  • KinectSDKBookReview

    Kinect for Windows SDK Programming Guide–a review

  • StereoScopicSunBurn

    Oculus Rift 3D stereoscopic rendering support in SunBurn is here!

  • Portable class library version of MonoGame now available

    MonoGame goes Portable

  • MonoGame-LightningAmp

    MonoGame gets Shocked!

  • My Lost Chapter

    In lament for XNA Framework, long live the XNA platform

  • XNA-Beyond-Mentions

    XNA and Beyond, the notable mentions

  • XNA to SunBurn and beyond

    XNA to the Sunburn Gaming Engine and Beyond

  • Unity Direct X file support

    Converting DirectX .X files for use in games

AdRotator-UpdatesV2

AdRotator V2 – Alpha 1 is out

Cross Posted from this post on AdRotator’s new site - http://getadrotator.com/ (still a work in progress but a start ) Well it’s been a long time coming but we are really making progress on AdRotator V2. So as of this week were announcing the first alpha release of AdRotator V2 which is …

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Simon (darkside) Jackson June 9, 2013 AdRotator, Information Permalink
image.png

Lotaris–a new way to get paid

I was approached by Lotaris a while ago and asked if I would do a review of their platform.  Having not heard of the company before, I waded in and started looking around and was quietly surprised by what I found. If your interested in making more money for your …

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Simon (darkside) Jackson May 27, 2013 CodeProject, Information, Tutorials & Resources Permalink
MonoGame-PortableSolutions

MonoGame: Building Portable Solutions

In one of my previous articles I talked about how MonoGame could be used with portable libraries, this was off the back …

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MonoGame-Content-2012

MonoGame: Content Projects & Custom Model Types

Are we sitting comfortably, then let us begin In yet another one of my adventures with MonoGame and showing new an interesting …

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MonoGame -> Windows Phone 8

MonoGame: Using libraries with Windows Phone projects

A challenge faced by the MonoGame team when they created Windows Phone 8 support was that XNA is actually included with the …

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WindowsServer2012Review-pt1

Windows Server 2012 roundup–the return!–Part 1

On the back of the #TechEdChallenge I downloaded all three of the evaluation products for review and decided to give them a …

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TechEdChallenge

The #TechEdChallenge challenge–win a trip to TechEd and More

It happens every so often, you open up your mail or twitter feed and there is a very welcome surprise waiting for …

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AdRotator-UpdatesV2

AdRotator V2 progress report

Quite a few people have asked me of the last few weeks about what is happening with the AdRotator project, is it …

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KinectSDKBookReview

Kinect for Windows SDK Programming Guide–a review

As I do from time to time, I get sent over a book or two to look over and give a review …

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PCL targets for Mono / MonoGame projects

I’ll be blogging over the next few weeks about my involvement with the MonoGame project in the dark dark backgrounds, all around …

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Top Posts & Pages

  • XNA and Beyond, the notable mentions
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  • Converting DirectX .X files for use in games
  • Remote machine debugging with Windows 8
  • MonoGame: Content Projects & Custom Model Types
  • Lotaris–a new way to get paid
  • MVVMLight and Async
  • AdRotator V2 - Alpha 1 is out
  • AdRotator release for XNA

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