Books

Welcome to the catalogue for my published works

Here is where you will find all the details on my published articles, books and whatnot. Click on the books or links to learn more about each title.

Accelerating Unity Through Automation

Accelerating Unity Through Automation will help you to Power Up Your Unity Workflow by Offloading Intensive Tasks to automation and giving you more time to code and have fun.

Accelerating Unity Through Automation by Simon Jackson
Accelerating Unity Through Automation

About This Book

  • Build the automation of your dreams to accelerate your project
  • Get detailed examples for generating workflows tailored to your needs
  • Learn to save time and money by having a backend work for you
  • Discover the primary services for Unity automation using Unity Game Services Devops, Azure Pipelines and GitHub Actions

Who This Book Is For

Developers having experience with Unity and interested in learning about (with no foreknowledge in) automation will greatly benefit from this book.

Mastering Unity 2D Game Development

Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework.

Mastering Unity 2D Game Development by Simon Jackson
Mastering Unity 2D Game Development

About This Book

  • Learn the advanced features of Unity 2D to change and customize games to suit your needs
  • Discover tips and tricks for Unity2D’s new toolset
  • Understand scripting, deployment, and platform integration with an example at each step
  • Get a whole life-cycle overview of game development, from advanced scripting, monetization, marketing and deployment

Who This Book Is For

If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.

Unity 3D UI Essentials

A complete end to end walk through the new Unity UI system, chock full of detail about each and every new feature with practical examples. Includes an walk-through the of the Opensource project for the Unity UI codebase and how to work with it.

Unity 3D UI Essentials by Simon Jackson
Unity 3D UI Essentials

About This Book

  • Discover how to build efficient UI layouts coping with multiple resolutions and screen sizes
  • In-depth overview of all the new UI features that give you creative freedom to drive your game development to new heights.
  • Walk through many different examples of UI layout from simple 2D overlays to in-game 3D implementations

Who This Book Is For

If you have a good understanding of Unity’s core functionality and a decent grasp of C# scripting in Unity (although not essential if you are just using the Editor with the new UI), you’ll be well placed to take advantage of the new UI feature set.

Simon (darkside) Jackson

Simon (darkside) Jackson

Engineer, industry executive, research enthusiast. Avid learner with diverse interests in coding, game development, Mixed Reality (AR/VR/XR) and reinforcement learning. 25+ years of experience working in multinational corporations and startups.

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