Building apps & games for Xbox One using UWP – Build once and target many

    For my sins, I was asked back to FutureDecoded again this year to give a talk on the Microsoft UWP platform, specifically about bringing games to the XboxOne using UWP.  By all accounts the session went well (especially as there was standing room only by the time the …

Getting the most out of your assets – The MonoGame Content Pipeline

Working with assets with projects and games is hard enough these days, from finding the right artist, tweaking and reviewing the content and then faced with the trouble of how best to import and manage it in your game. The problem is the same no matter which game engine or …

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