Automation and continuous delivery with MonoGame

For a long time MonoGame had only spurious updates and not a lot of outward activity (as opposed to the frantic and sometimes chaotic internal goings on in the mass of community contributions), this garnered such comments as “Is MonoGame dead?”. The team started a trend just over a year …

Configuring Unity3D to use the new lightweight Visual Studio Code editor

On day 1 of the Microsoft Build conference, Microsoft announced an all new, streamlines and lightweight code editor called Visual Studio Code.  The big thing about this announcement is that it’s available for Windows, Mac and Linux natively (deployed as a modern cross-platform web app judging by it’s innards). This …

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