In the Search for a 3D modelling tool for XNA


One of the issues I (and from the look on the XNA blogs around) have always had problems getting into 3D modelling, usual problems being:

  • Lack of cash (all the big houses cost a small fortune)
  • Lack of skill (steep learning curve)
  • No design ability at all 🙂

Now while I can not do much about the last one and the second can at least be offset with training (but which impacts the time I have to build my killer game).

Now I could just drag in an artist (which depending on your friends circle can also cost cash) or grab free models of the community sites (such as Turbosquid, but the good ones cost cash again).

So leaving money behind I can embark on the search for a free 3d Modelling tool, so looking around we have:

  • Blender(free, powerful, tricky interface and not very intuitive. Exports are tricky to use in XNA)
  • Softimage XSI(Again free, has XNA integration, some training but still a bit clunky to use and importing seems hit and miss)
  • Google Sketchup(free and an importer has just been written for XNA, although I’ve not played with it Much)
  • Truespace 3d


Hold on, Truespace, Doesn’t that cost $600, why is that in the list.

Well, no longer does Truespace cost you any cash whatsoever now that Microsoft has acquired Calgari.

Since Microsoft Bought it in order to offer a competitive product to Goolge’s sketchup, they have now released it for free, there’s also some nice training material and other free stuff.

See here

It also supports the following formats


Stereo Lithography


X format

Illustrator and Postscript

BVH motion capture

3D Studio files:

.lwb, .lwo

So as you can see it supports the .X format for exporting to XNA, but it also supports the 3d Studio format, so if you find any good 3d studio community models, you no longer need full 3d Studio to use them (there’s $3000 saved already), what’s also strange is that it also supports Autocad, so if you happen to work in a CAD office you can also reuse your work?

And if your interested you can also import your creations to Virtual Earth, which is what it was intended for but hay, XNA can benefit as well!.


Simon (darkside) Jackson

Simon (darkside) Jackson

Engineer, industry executive, research enthusiast. Avid learner with diverse interests in coding, game development, Mixed Reality (AR/VR/XR) and reinforcement learning. 25+ years of experience working in multinational corporations and startups.


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