
Getting the most out of your assets – The MonoGame Content Pipeline
Working with assets with projects and games is hard enough these days, from finding the right artist, tweaking and reviewing the content …
Working with assets with projects and games is hard enough these days, from finding the right artist, tweaking and reviewing the content …
To accompany the video project for the walkthrough of building multi-platform solutions with MonoGame, this blog post will walk you through some …
To accompany the video project for the Content Project/pipeline tool, this blog post will also show you all the features of the …
I personally hate link-baity titles, however this one is completely justified. We have finally reached the end of an era and …
Thought I might try and write the longest title ever on my blog, not sure I’ve made it but it was a …
In one of my previous articles I talked about how MonoGame could be used with portable libraries, this was off the back …
Are we sitting comfortably, then let us begin **Update Since writing this article a great team from Microsoft published an Opensource project …
As I do from time to time, I get sent over a book or two to look over and give a review …
A fantastic announcement over on the SunBurn community blogs has just surfaced which is just amazing. HolPhone3D ad already built an amazing …
While I was putting together the MonoGame solution for shocking effect you did seem to get the feeling you were building your …