Is my XNA game dead yet?
Strange title but quite apt for this post. ( Be warned this is a heavy Phone XNA based sample )
Strange title but quite apt for this post. ( Be warned this is a heavy Phone XNA based sample )
Following the announcement on the Channel 9 show this week, the crowd in the Windows Phone 7 and XNA teams have published a whole raft of new samples, includ...
Finally we get something more than just looking at a quite screen blinking images on and off. For this section we look to excite our ears and bring in the s...
Apologies, had to split the post do to some technical issues on teh XNA-UK site, were working hard to resolve that but fo rnow, here is the continuation of t...
2in the last intermission before getting back to the series we’re going to stay with the windows phone for now (the next part of the tutorial will start on t...
In Aaron Stebner’s WebLog, a good blog has appeared to help show how to install the Local Help for the Windows Phone tools beta.
Marty you gotta see this…. (whoops, back to the tutorial)
The title reflects that odd moment when you have added some new content to your project, you have been meticulous and double checked everything, it should be...
Well it seems this week is full of surprises.
I am always on the look out for new ideas and ways forward and what we have implemented so far is only one solution to implementing particle effects.
2D,XNA,Game DevelopmentIn the last post we set the groundwork with the particle system itself. Now we can move on to making use of this and adding / customi...
I was going to do this as two separate articles, but after a refresh trawl at what is already our there and available I have decided to put them together. W...