Intermission #6/2 - Analogue Controls
Following on from the last post I will quickly cover updating our input framework to allow for analogue controls such as Gamepad stick and triggers.
Following on from the last post I will quickly cover updating our input framework to allow for analogue controls such as Gamepad stick and triggers.
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In the first of a few intermissions to the tutorial series, we will add some control to our windows phone project. With the current state of the development...
Lesson 6 is here from the Original DigiPen series tutorial now updated with XNA. This section is pretty much untouched apart from the updated code. I will ...
Finally some action!!. There is not much going on in our game at the moment, one lone ship flying in a straight line over the skies of some lone planet, not...
No need to guess what this little section is about. Games on Windows Phone 7.
One problem with the original code from DigiPen (which the author freely admitted to) was that it was fixed to a resolution of 640 x 480 (640 pixels wide by ...
Since we are moving from single images stored as frames looped together to a single image with a picking rectangle, we need to update the framework.
(coming to you from 45,000 feet 🙂 on yet another flight to India with work, sound glamorous, but when you are leaving behind the wife, kids and 2 week old pu...
As we get into the actual coding part of this tutorial, I thought I would at least show an image of what we are DigiPen was aiming for in this game.
The DigiPen tutorial was originally delivered on top of a basic game engine written for the tutorial series. Now the specifics of the engine were discussed ...