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Tag: 2d tutorial

ReCap - The XNA 2D 'from the ground up' tutorial series

June 29, 2012
2d tutorial game development xna

Behaviour - Lesson 8

June 29, 2012

Welcome to the conclusion of the original DigiPen tutorial, although fear not, this wont be the end of the series as we still have lots more to do.

2d tutorial game development xna

Game Music and Sound Effects - Lesson 7

June 29, 2012

Finally we get something more than just looking at a quite screen blinking images on and off. For this section we look to excite our ears and bring in the s...

2d tutorial game development xna

Intermission #10 - (Part 2) lets tax the brain

June 29, 2012

Apologies, had to split the post do to some technical issues on teh XNA-UK site, were working hard to resolve that but fo rnow, here is the continuation of t...

2d tutorial game development xna

Intermission #10 - lets tax the brain

June 29, 2012

2in the last intermission before getting back to the series we’re going to stay with the windows phone for now (the next part of the tutorial will start on t...

2d tutorial game development xna

Intermission #9 - Back to the future (Phone 7)

June 29, 2012

Marty you gotta see this…. (whoops, back to the tutorial)

2d tutorial game development xna

Intermission #8 - What has gone wrong?

June 29, 2012

The title reflects that odd moment when you have added some new content to your project, you have been meticulous and double checked everything, it should be...

2d tutorial game development xna

Minor Distractions

June 29, 2012

Well it seems this week is full of surprises.

2d tutorial game development xna

Breakpoint - Alternate Particle solutions

June 29, 2012

I am always on the look out for new ideas and ways forward and what we have implemented so far is only one solution to implementing particle effects.

2d tutorial game development xna

Intermission #7 / 2 - Bring on the Fire

June 29, 2012

2D,XNA,Game DevelopmentIn the last post we set the groundwork with the particle system itself. Now we can move on to making use of this and adding / customi...

2d tutorial game development xna

Intermission #7 - Resource pools and Particles

June 29, 2012

I was going to do this as two separate articles, but after a refresh trawl at what is already our there and available I have decided to put them together. W...

2d tutorial game development xna

Intermission #6/2 - Analogue Controls

June 29, 2012

Following on from the last post I will quickly cover updating our input framework to allow for analogue controls such as Gamepad stick and triggers.

2d tutorial game development xna

Intermission #6 - More meat on the bone

June 29, 2012

Technorati Tags: xna

2d tutorial game development xna

Intermission #5 - Windows Phone controls

June 29, 2012

In the first of a few intermissions to the tutorial series, we will add some control to our windows phone project. With the current state of the development...

2d tutorial game development xna

Player Control of Sprites - Lesson 6

June 29, 2012

Lesson 6 is here from the Original DigiPen series tutorial now updated with XNA. This section is pretty much untouched apart from the updated code. I will ...

2d tutorial game development xna

Transformation and collision of Sprites - Lesson 5

June 29, 2012

Finally some action!!. There is not much going on in our game at the moment, one lone ship flying in a straight line over the skies of some lone planet, not...

2d tutorial game development xna

Intermission #4 - Moving to Windows Phone

June 29, 2012

No need to guess what this little section is about. Games on Windows Phone 7.

2d tutorial game development xna

Intermission #3 - updating to allow for changeable resolution

June 29, 2012

One problem with the original code from DigiPen (which the author freely admitted to) was that it was fixed to a resolution of 640 x 480 (640 pixels wide by ...

2d tutorial game development xna

Intermission #2 - Code Changes

June 29, 2012

Since we are moving from single images stored as frames looped together to a single image with a picking rectangle, we need to update the framework.

2d tutorial game development xna

Intermission #2 - Spritesheets (and Clean-up)

June 29, 2012

(coming to you from 45,000 feet 🙂 on yet another flight to India with work, sound glamorous, but when you are leaving behind the wife, kids and 2 week old pu...

2d tutorial game development xna

Game Implementation part two

June 29, 2012
2d tutorial game development xna

Game Implementation Part one

June 29, 2012

As we get into the actual coding part of this tutorial, I thought I would at least show an image of what we are DigiPen was aiming for in this game.

2d tutorial game development xna

Game Design - Engine Basics

June 29, 2012

The DigiPen tutorial was originally delivered on top of a basic game engine written for the tutorial series. Now the specifics of the engine were discussed ...

2d tutorial game development xna

Intermission #1 - Welcome to XNA

June 29, 2012

Right, before hitting the ground running with the rest of the DigiPen tutorial, you first need to know about this thing called XNA that we will be developing...

2d tutorial game development xna

C# Programming Overview continued - Miscellaneous for XNA

June 29, 2012

Here is the section for the specific updates for XNA, new improvements in .NET 3.5 and what is coming up for .NET 4.0. This refreshes the previous post from...

2d tutorial game development xna

Game Web Cast Project: Game Components

June 29, 2012

This section is pretty much as-is from the original Digipen webcast. View the original video for the webcast here on codeplex.

2d tutorial game development xna

C# Programming Overview continued - Miscellaneous

June 29, 2012

This section of the tutorial is provided as is from the original Digipen tutorial, I will post a supplement to this post later which will cover the updates f...

2d tutorial game development xna

C# Programming Overview continued - Structures

June 29, 2012
2d tutorial game development xna

C# Programming Overview continued - Arrays

June 29, 2012

1. Introduction

2d tutorial game development xna

C# Programming Overview continued - Classes

June 29, 2012
2d tutorial game development xna

C# Programming Overview continued - Flow Control

June 29, 2012

**Flow control is an essential part of any programming language, it allows us to make decisions and change the direction our program takes. **

2d tutorial game development xna

C# Programming Overview continued - Functions

June 29, 2012

Functions are at the core of the C# programming language, they define jobs to do in code, setting out a group of instructions to perform an action or resolve...

2d tutorial game development xna

C# Programming Overview continued - Expressions, Statements & Operators

June 29, 2012

This section is mainly for reference, you will refer to this quite regularly in the beginning.

2d tutorial game development xna

C# Programming Overview continued - Types

June 29, 2012

1. Value Types

2d tutorial game development xna

C# Programming Overview continued - Variables

June 29, 2012

1. Introduction

2d tutorial game development xna

C# Programming Overview (2)

June 29, 2012

Continued from previous post

2d tutorial game development xna

C# Programming Overview

June 29, 2012

1. Introduction

2d tutorial game development xna

Session 1 continued - Game Development Introductions

June 29, 2012

So if you’re new to game development, welcome to a whole new world of fun where the only limit is your imagination (skills can be learned, creativity must be...

2d tutorial game development xna

XNA 2D from the ground up

June 29, 2012

Introduction:

2d tutorial game development xna

More tutorials on the 2D front

April 02, 2007

When most people start when jumping into game development, they begin with simple 2D games.

xna 2d tutorial

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