Adventures in Unhandled Exception Handling for XNA/Silverlight
![ /></p>One thing that can tick off your users / players is that inevitable time through a series of random events a crash occurs, it is unhandled ...
![ /></p>One thing that can tick off your users / players is that inevitable time through a series of random events a crash occurs, it is unhandled ...
![ /></p>So far with SilverXNA we have been dealing will a full page approach to rendering our Silverlight page in XNA, it is quick and simple but t...
In yet another area that will be completely foreign to XNA devs (unless you’ have delved into Silverlight or Web programming) is the concept that in reality ...
Continuing on From Part 1 and Part 2 of the SilverXNA series, we continue to start doing some actual Silverlight rendering of our own.
In Part 1 I went over some of the things you will need to do to get your current XNA project ready for use in the Silverlight XNA integration which I’ve dubb...
For some time now I have been pondering over the new XNA to Silverlight integration since it was announced for Windows Phone Mango, I even wrote a short post...
Catching up on the webcasts I’ve done now for AT&T, here’s the recording from the second event from last month (March) on Web Connectivity for windows phone
Catching up on the webcasts I’ve done now for AT&T, here’s the recording from the first event last month (March) on Silverlight for windows phone
Right on the heals of the last post detailing the Silverlight WCF service library for the Scoreboard service (formally known as the leaderboard service), her...