Solving GLTF Animation Issues in Unity AR Applications

TL; DR -> Unity has its ways, and not all are obvious or easy to overcome, one such issue is with 3D model animations. In short, although animations will play automatically, other times they just do not and it is very unclear why. In this solution, we FORCE animations to run, trusting not our fate to the Unity gods whims.

Full disclosure, for once, this post was written supported by AI (Claude Sonnet 4 in this case), as it was the AI’s intensified work that ended up finding the final solution, so it deserves some credit too. Although as... read more

HoloToolkit to MRTK and Beyond

TL; DR -> I am immensely proud of my achievements evolving the MS HoloToolkit into the cross-platform framework that became the MS Mixed Reality Toolkit, and the journey onwards to crafting framework components for the XRTK and finally the Reality Collective.

The Journey

It seems almost a lifetime ago before I was invited into the Microsoft HoloToolkit team following a strong suggestion by Stephen Hodgson who was already working closely with Microsoft. I had already been working in the XR space for some time and my experiences and skillz seemed a good fit... read more

XR Showcase

TL;DR -> XR is an interesting space with lots to offer, but it is not for the faint of heart as there are many challenges ahead. Checkout my solutions that are live in the market, not fake demos.

In a showcase of my recent efforts, I thought I would share some of the experiences I have been working on. Each has brought its own challenges, from dealing with engines and software, tackling complex integrations between vendor SDK’s and achieving the desired implementation, to the often confusing requirements set down by customers or sales.

These solutions are all native solutions built... read more