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game development
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2d tutorial
ReCap - The XNA 2D 'from the ground up' tutorial series
Behaviour - Lesson 8
Game Music and Sound Effects - Lesson 7
Intermission #10 - (Part 2) lets tax the brain
Intermission #10 - lets tax the brain
Intermission #9 - Back to the future (Phone 7)
Intermission #8 - What has gone wrong?
Minor Distractions
Breakpoint - Alternate Particle solutions
Intermission #7 / 2 - Bring on the Fire
Intermission #7 - Resource pools and Particles
Intermission #6/2 - Analogue Controls
Intermission #6 - More meat on the bone
Intermission #5 - Windows Phone controls
Player Control of Sprites - Lesson 6
Transformation and collision of Sprites - Lesson 5
Intermission #4 - Moving to Windows Phone
Intermission #3 - updating to allow for changeable resolution
Intermission #2 - Code Changes
Intermission #2 - Spritesheets (and Clean-up)
Game Implementation part two
Game Implementation Part one
Game Design - Engine Basics
Intermission #1 - Welcome to XNA
C# Programming Overview continued - Miscellaneous for XNA
Game Web Cast Project: Game Components
C# Programming Overview continued - Miscellaneous
C# Programming Overview continued - Structures
C# Programming Overview continued - Arrays
C# Programming Overview continued - Classes
C# Programming Overview continued - Flow Control
C# Programming Overview continued - Functions
C# Programming Overview continued - Expressions, Statements & Operators
C# Programming Overview continued - Types
C# Programming Overview continued - Variables
C# Programming Overview (2)
C# Programming Overview
Session 1 continued - Game Development Introductions
XNA 2D from the ground up
More tutorials on the 2D front
3d
Converting DirectX .X files for use in games
SunBurn snippets - helper series for getting started with the SunBurn Game Engine
ReCap video for the XNA 3D AT&T Webcast
In the Search for a 3D modelling tool for XNA
adrotator
AdRotator V2 - Alpha 1 is out
AdRotator V2 progress report
Hold on I forgot to mention!
AdRotator for Windows 8
AdRotator for Windows Phone XNA
AdRotator for Windows Phone Silverlight
AdRotator release for XNA
Would you like Ads with that! - Intro to AdRotator for WP7
ai
Unity AI Programming Essentials - A Review
I must have eaten some really hot porridge this morning
altspacevr
Save the Date: AltspaceVR walkthrough online
April 8, 2020
3 minute read
Running an event in AltspaceVR - an end to end guide
April 1, 2020
19 minute read
Getting your user group or meeting online
March 18, 2020
7 minute read
android
Debugging Android using Unity (an invasion into insanity)
October 16, 2019
12 minute read
The eternal battle with disk space
May 15, 2019
4 minute read
Android NDK Game Development Cookbook - A Review
Android Native Development Kit Cookbook - a review
Android 4: New features for Application Development - PacktPub Book Review
Book in review - Android 4: New Features for Application Development
ar
The Mixed Reality Toolkit Beta has launched
Entering the brave new world of VR
Recording of 'Programming Augmented Reality for Windows Phone'
ar foundation
Grabbing Screenshots in AR Foundation
September 25, 2021
13 minute read
audio
Lost Garden: Celestial Music
automation
This is not the page you were looking for!
Reusing automation on GitHub
Self Hosting automation agents - a guide
Using Azure Pipelines with Unity
Using Github Actions with Unity
Building and testing "Smarter" with Unity
June 17, 2021
4 minute read
Automation and continuous delivery with MonoGame
azure
This is not the page you were looking for!
Reusing automation on GitHub
Self Hosting automation agents - a guide
Using Azure Pipelines with Unity
Building and testing "Smarter" with Unity
June 17, 2021
4 minute read
blender
Looking on the Blender side of Life
A Blender tutorial for XNA - Comming Soon
book review
Building an RPG with Unity 2018 - A Review
Entering the brave new world of VR
Unity AI Programming Essentials - A Review
Unity Game Development Blueprints - A Review
Syncfusion 'Succinctly' series of Free ebooks - The next generation
NGUI for Unity - A Review
Unity 2D Game Development - A Review
Creating E-Learning Games with Unity - A Review
Android NDK Game Development Cookbook - A Review
Unity Multiplayer Games - A Review
Learning Windows 8 Game Development - A Review
Mastering Unity 4 Scripting (video series) - A Review
Getting Started with Unity - A Review
Augmented Reality with Kinect - A Review
Unity Shaders and Effects Cookbook - A Review
HLSL Development Cookbook - a review
Syncfusion 'Succinctly' series of Free ebooks
Android Native Development Kit Cookbook - a review
Kinect for Windows SDK Programming Guide - a review
Android 4: New features for Application Development - PacktPub Book Review
Book in review - Android 4: New Features for Application Development
XNA 4.0 Game Development by Example, A Beginners Guide, Visual Basic Edition - By Kurt Jaegers
July 2, 2012
5 minute read
competitions
Dream Build Play Returns - Time to get your Game on and this time you can use ANYTHING
The Uber Unity 3D UI Essentials Launch
Mastering Unity 2D 2nd Edition and competition results!
Intel Perceptual computing and the Perceptual challenge
Win Free Copies of "Kinect in Motion" from PacktPub
content pipeline
Getting started with MonoGame using XML
Getting the most out of your assets - The MonoGame Content Pipeline
MonoGame Content Project tool walkthrough
All hail the old and the new - The MonoGame content builder tool
MonoGame: Content Projects - Custom Model Types
cortana
Making your game stand out with Cortana on Windows 10
dream build play
Telling your story with Dream Build Play - the $5000 developer diary challenge
Stay on Target - What to aim for with Dream Build Play
Team Building Exercises with Dream Build Play
Get a little extra help with Dream Build Play 2017
events
Save the Date: AltspaceVR walkthrough online
April 8, 2020
3 minute read
Developing for a cause - The ICHealthHack for Cystic Fibrosis
Building apps & games for Xbox One using UWP - Build once and target many
Building your game for multiple platforms with UWP
Injecting intelligence - Building apps using Microsoft Cognitive Services
Insomnia56, ID@Xbox and Hour of code mashup
Unity Porting and the Book competition
UK's largest Unity3D porting day - November 29th London
The #TechEdChallenge challenge - win a trip to TechEd and More
UKTechdays Online - Follow up
fizzyo
Can you improve children's lives through games? - Medium
Developing games for Cystic Fibrosis treatment - Getting started with Fizzyo
Developing for a cause - The ICHealthHack for Cystic Fibrosis
free
Monster set of FREE resources for game design - Updated 2014-07
Loads of FREE stuff
game development
.NET 8, meet MonoGame
MonoGame on the Web, No Really!
GameDev jamming with MonoGame
MonoGame, the order of things!
Going cross-platform with MonoGame
MonoGame, meet VSCode
MonoGame roundup for 2023
Getting Started with MonoGame using Visual Studio
Learning Windows 8 Game Development - A Review
Monster set of FREE resources for game design - Updated 2014-07
ReCap - The XNA 2D 'from the ground up' tutorial series
Look at the size of that thing
The long road back
Pictures, barcodes and effects - oh my
Behaviour - Lesson 8
Game Music and Sound Effects - Lesson 7
Intermission #10 - (Part 2) lets tax the brain
Intermission #10 - lets tax the brain
Intermission #9 - Back to the future (Phone 7)
Intermission #8 - What has gone wrong?
Minor Distractions
Breakpoint - Alternate Particle solutions
Intermission #7 / 2 - Bring on the Fire
Intermission #7 - Resource pools and Particles
Intermission #6/2 - Analogue Controls
Intermission #6 - More meat on the bone
Intermission #5 - Windows Phone controls
Player Control of Sprites - Lesson 6
Transformation and collision of Sprites - Lesson 5
Intermission #4 - Moving to Windows Phone
Intermission #3 - updating to allow for changeable resolution
Intermission #2 - Code Changes
Intermission #2 - Spritesheets (and Clean-up)
Game Implementation part two
Game Implementation Part one
Game Design - Engine Basics
Intermission #1 - Welcome to XNA
C# Programming Overview continued - Miscellaneous for XNA
Game Web Cast Project: Game Components
C# Programming Overview continued - Miscellaneous
C# Programming Overview continued - Structures
C# Programming Overview continued - Arrays
C# Programming Overview continued - Classes
C# Programming Overview continued - Flow Control
C# Programming Overview continued - Functions
C# Programming Overview continued - Expressions, Statements & Operators
C# Programming Overview continued - Types
C# Programming Overview continued - Variables
C# Programming Overview (2)
C# Programming Overview
Session 1 continued - Game Development Introductions
XNA 2D from the ground up
Game engine source now available for Free
I must have eaten some really hot porridge this morning
Loads of FREE stuff
50 Books For Everyone In the Game Industry
Game Programming Wiki - GPWiki
gamejam
MonoGame on the Web, No Really!
GameDev jamming with MonoGame
gamepass
Getting GamePass for FREE - updated for 2022
January 3, 2022
4 minute read
getting started
Getting started with blogging using GitHub pages and Jekyll
git
How to become a better GIT Collaborator
github
This is not the page you were looking for!
Reusing automation on GitHub
Self Hosting automation agents - a guide
Using Github Actions with Unity
information
Can you improve children's lives through games? - Medium
IARC and You - Updating your store Age Ratings
The gift that keeps on Giving - Packt Publishing donates sales to Charity
Packt's $5 eBonanza returns
Announcing Unity 3D UI Essentials
DZone's 2014 Guide to Mobile Development
PacktPub - You Buy One, You Get One FREE - Until 26th March
OneDrive is my saviour
PacktPub massive Christmas book offer
Start building for XBOX ONE - NOW!!!
So you want to be a Unity3D game developer?
Telerik Cloud sync and Everlive - the great companions
Parse the salt please
Lotaris–a new way to get paid
Windows Server 2012 roundup - the return! - Part 1
In lament for XNA Framework, long live the XNA platform
What is past is prologue; what to come, In yours and my discharge
The future of XNA, the underwritten truths
What was lost - What was Missed
Mix11 Online Cheat Sheet
CC Notice - New Extra Credit Samples for Phone
Need a little help here
Talking about Autodesk Launches Free Online Game Development Curriculum - GameCareerGuide.com
More great help for the aspiring game developer
Blender3d.org: Latest News
XNA GSE V3 is out!!
I always love a good Competition
The search continues
3D World Studio XNA Forum starts up
Now that saved me some time
Hat's off to infinity Developer Ysaneya
Welcome to by Blog Site
intel
Intel Perceptual computing and the Perceptual challenge
jekyll
Writing efficient markdown using GitHub Pages
Applying a theme to your GitHub pages site
Getting started with blogging using GitHub pages and Jekyll
kinect
Augmented Reality with Kinect - A Review
Win Free Copies of "Kinect in Motion" from PacktPub
Kinect for Windows SDK Programming Guide - a review
mac
MonoGame for Mac on Rails
August 17, 2020
1 minute read
machine-learning
Injecting intelligence - Building apps using Microsoft Cognitive Services
mastering-unity-2d
Updating the UI for Mastering Unity 2D Game Development
Windows 8 Platform starter kit has gone down
Mastering Unity 2D 2nd Edition and competition results!
Unity Porting and the Book competition
Mastering Unity 2D Game Development - AI and State machines
Mastering Unity 2D Game Development - Animation Curves
mixed reality
The Mixed Reality Toolkit Beta has launched
Welcome to Mixed Reality - Oct 17th launch edition
Windows 10 Mixed Reality Devices - The definitive consumer review
monetisation
Lotaris–a new way to get paid
AdRotator release for XNA
Would you like Ads with that! - Intro to AdRotator for WP7
mono
PCL targets for Mono / MonoGame projects
monogame
.NET 8, meet MonoGame
MonoGame on the Web, No Really!
GameDev jamming with MonoGame
MonoGame, the order of things!
Going cross-platform with MonoGame
MonoGame, meet VSCode
MonoGame roundup for 2023
Riemers Game Development tutorial revival
September 18, 2020
2 minute read
MonoGame for Mac on Rails
August 17, 2020
1 minute read
MonoGame blasts into the future with DotNet core
August 13, 2020
5 minute read
Getting started with MonoGame using XML
Getting Started with MonoGame using Visual Studio
Getting the most out of your assets - The MonoGame Content Pipeline
MonoGame - Building multi-platform solutions
MonoGame Content Project tool walkthrough
Updating old FBX files for the modern era
Automation and continuous delivery with MonoGame
XNA is no more, as the phoenix rises from the ashes
All hail the old and the new - The MonoGame content builder tool
MonoGame Modularisation
A new breed of samples for MonoGame
MonoGame 3.2 NuGet packages are GO!
MonoGame NuGet packages updated 10th December
MonoGame NuGet packages are go!
MonoGame: Building Portable Solutions
MonoGame: Content Projects - Custom Model Types
MonoGame: Using libraries with Windows Phone projects
PCL targets for Mono / MonoGame projects
MonoGame goes Portable
MonoGame gets Shocked!
Does lightning really strike twice?
XNA to MonoGame and beyond
Which Loop to Use
mvvm
Just where did I put that storyboard
MVVMLight and Async
networking
You are the controller – a step in to WP7 -> Win8 networking
Silverlight and the Scoreboard WCF library (part 2 / 3 in the WCF WP7 series)
Can we get a little service here?
WCF on the Windows Phone 7 - The How to Guide
online-meetings
Running an event in AltspaceVR - an end to end guide
April 1, 2020
19 minute read
Getting your user group or meeting online
March 18, 2020
7 minute read
parse
Parse the salt please
ramblings
Transforming a blog
June 26, 2021
4 minute read
And so the journey continues
June 17, 2021
2 minute read
Open Live Writer is a GO!!
MonoGaming all the things at Future Decoded!
VSCode and Unity take another bold step forward
Having fun in space with trails
My State of the Union (odd coming from a Brit)
PacktPub - Columbus day 50% off deal
Please be patent while we sort out the Holiday Cheer
The long road back
The long road out
Woah, that is another big list
Nebulon Now Available!
Support Ziggyware
Nebulon In Play Test
Beam down my Avatar please!
Life on the firing line
I am worn out already
What is in store 2009
More free game goodness
New Year, New Beginnings, New Developments
The Original Command & Conquer available for free
Going back to go forward
Another Busy day
It is not XNA but...
Nice to have a mention
Hack-1 Looking Back / Looking Forward
Cast your Vote
XNA Game Studio Express Released
The Development part of the Homebrew is now done, Hack-1 published
Are you on Target? and what is Manders Vs Machine?
Back with the old - XNA101.NET
Win a copy of Windows Vista Ultimate!
The XNA Trip
While you were sleeping
The up-n-comming XNA beta update
Let's Kill Dave! : XNA Game Studio Express Beta 2: Coming Soon!
Well do not say I am not a caring Guy
Knowing When to Quit
Life - What does it mean?
Wierd Ramblings and hosts of new support
Belated Writings
If you have not Heard yet - XNA Game Studio Express beta 1 now available
Which loop to use - an Update - and XNA Games Studio Express
Hat's off to infinity Developer Ysaneya
First beginings
Welcome to by Blog Site
shaders
Unity Shaders and Effects Cookbook - A Review
HLSL Development Cookbook - a review
silverlight
Adventures in Unhandled Exception Handling for XNA/Silverlight
XNA to SilverXNA-part 7 Breaking the mould
XNA to SilverXNA-part 6 Adding a bit of Flash
XNA to SilverXNA-part 5 Control, Control, we must have control
XNA to SilverXNA-part 4 Degrees of Separation
XNA to SilverXNA - Part 3 Baby steps and your first control
XNA to SilverXNA - Part 2 Getting our XNA project running in Silverlight
XNA to SilverXNA - Part 1 an Overview
Silverlight & XNA- A tale of two cities
ReCap video for the AT&T Beginners Web programming for Windows Phone webcast
ReCap video for the AT&T Beginners Silverlight for Windows Phone webcast
Silverlight and the Scoreboard WCF library (part 2 / 3 in the WCF WP7 series)
sunburn
Oculus Rift 3D stereoscopic rendering support in SunBurn is here!
XNA to the Sunburn Gaming Engine and Beyond
SunBurn 2.0 goes Gold! And FREE Framework Edition Ships!
SunBurn Vs Unity - The face off!
SunBurn Past, Present and Future?
SunBurn snippets - helper series for getting started with the SunBurn Game Engine
SunBurn editor 10 min walk-through - from design to phone
syncfusion
Syncfusion 'Succinctly' series of Free ebooks - The next generation
Syncfusion 'Succinctly' series of Free ebooks
telerik
Telerik Cloud sync and Everlive - the great companions
uiextensions
The Unity UI Extensions update
unity tips
Architecting Unity3D - Accessing Components on MonoBehaviour
unity-3d-ui-essentials
Announcing the winners of the Unity 3D UI Essentials launch party
The Uber Unity 3D UI Essentials Launch
Announcing Unity 3D UI Essentials
unity3d
Self Hosting automation agents - a guide
Using Azure Pipelines with Unity
Using Github Actions with Unity
Grabbing Screenshots in AR Foundation
September 25, 2021
13 minute read
Building and testing "Smarter" with Unity
June 17, 2021
4 minute read
Debugging Android using Unity (an invasion into insanity)
October 16, 2019
12 minute read
The eternal battle with disk space
May 15, 2019
4 minute read
The Mixed Reality Toolkit Beta has launched
Building an RPG with Unity 2018 - A Review
Resolving build issues for UWP packages with Unity
Building your game for multiple platforms with UWP
UWP and development on Xbox One
Be careful of those SPECIAL names in Unity
Debugging Unity 3D with VSCode
Entering the brave new world of VR
The Unity UI Extensions update
Configuring Unity3D to use the new lightweight Visual Studio Code editor
The Uber Unity 3D UI Essentials Launch
Unity AI Programming Essentials - A Review
Unity Game Development Blueprints - A Review
Announcing Unity 3D UI Essentials
Mastering Unity 2D 2nd Edition and competition results!
Mastering Unity 2D Game Development - AI and State machines
Mastering Unity 2D Game Development - Animation Curves
NGUI for Unity - A Review
The Unity3D samples (beta) - An overview
Architecting Unity3D - Accessing Components on MonoBehaviour
Unity 2D Game Development - A Review
Creating E-Learning Games with Unity - A Review
Unity3D and Opensource get acquainted
Unity Multiplayer Games - A Review
So you want to be a Unity3D game developer?
Mastering Unity 4 Scripting (video series) - A Review
Getting Started with Unity - A Review
Unity Shaders and Effects Cookbook - A Review
XNA to UnityXNA and Beyond
SunBurn Vs Unity - The face off!
vr
The Mixed Reality Toolkit Beta has launched
Entering the brave new world of VR
Oculus Rift 3D stereoscopic rendering support in SunBurn is here!
vscode
Debugging Unity 3D with VSCode
Configuring Unity3D to use the new lightweight Visual Studio Code editor
windows 10
Making your game stand out with Cortana on Windows 10
Automation and continuous delivery with MonoGame
windows 8
Learning Windows 8 Game Development - A Review
XNA in Windows 8 from dream to reality
Windows 8 submission trials and tribulations
Windows 8 Corrupt Packages
AdRotator for Windows 8
Windows 8 License Checker / tester / thingy
How to market yourself with your windows 8 app quickly
App Bars - What to watch out for
I think I just snapped
Further Adventures in Unhandled Exception Handling for Win8
Remote machine debugging with Windows 8
Storage Helper for Windows 8
You are the controller – a step in to WP7 -> Win8 networking
Windows 8 in a week on reflection
windows phone
MonoGame: Using libraries with Windows Phone projects
AdRotator for Windows Phone XNA
AdRotator for Windows Phone Silverlight
Just where did I put that storyboard
You are the controller – a step in to WP7 -> Win8 networking
Recording of 'Programming Augmented Reality for Windows Phone'
Would you like Ads with that! - Intro to AdRotator for WP7
What was lost - What was Missed
Unexpected Debugging with WP7
Multi-Targeting with Windows Phone 7 Mango tools
The puppet who has cut his strings
ReCap video for the AT&T Beginners Web programming for Windows Phone webcast
These are not the Droids you are looking for - A guide to obfuscation
There and Back again - 'A Tombstoning tale' The return of the application.
Silverlight and the Scoreboard WCF library (part 2 / 3 in the WCF WP7 series)
WCF on the Windows Phone 7 - The How to Guide
Is my XNA game dead yet?
xbox
Getting GamePass for FREE - updated for 2022
January 3, 2022
4 minute read
Building apps & games for Xbox One using UWP - Build once and target many
UWP and development on Xbox One
Start building for XBOX ONE - NOW!!!
xml
Getting started with MonoGame using XML
xna
.NET 8, meet MonoGame
MonoGame on the Web, No Really!
GameDev jamming with MonoGame
MonoGame, the order of things!
Going cross-platform with MonoGame
MonoGame, meet VSCode
MonoGame roundup for 2023
Riemers Game Development tutorial revival
September 18, 2020
2 minute read
XNA is no more, as the phoenix rises from the ashes
Oculus Rift 3D stereoscopic rendering support in SunBurn is here!
In lament for XNA Framework, long live the XNA platform
XNA and Beyond, the notable mentions
XNA to the Sunburn Gaming Engine and Beyond
Converting DirectX .X files for use in games
XNA to UnityXNA and Beyond
XNA to MonoGame and beyond
XNA in Windows 8 from dream to reality
XNA - The future is bright, the future is Managed
What is past is prologue; what to come, In yours and my discharge
SunBurn 2.0 goes Gold! And FREE Framework Edition Ships!
Adventures in Unhandled Exception Handling for XNA/Silverlight
SunBurn Vs Unity - The face off!
SunBurn Past, Present and Future?
The future of XNA, the underwritten truths
XNA 4.0 Game Development by Example, A Beginners Guide, Visual Basic Edition - By Kurt Jaegers
July 2, 2012
5 minute read
AdRotator release for XNA
XNA to SilverXNA-part 7 Breaking the mould
XNA to SilverXNA-part 6 Adding a bit of Flash
XNA to SilverXNA-part 5 Control, Control, we must have control
XNA to SilverXNA-part 4 Degrees of Separation
XNA to SilverXNA - Part 3 Baby steps and your first control
XNA to SilverXNA - Part 2 Getting our XNA project running in Silverlight
XNA to SilverXNA - Part 1 an Overview
Silverlight & XNA- A tale of two cities
SunBurn snippets - helper series for getting started with the SunBurn Game Engine
ReCap video for the XNA 3D AT&T Webcast
SunBurn editor 10 min walk-through - from design to phone
ReCap - The XNA 2D 'from the ground up' tutorial series
Behaviour - Lesson 8
Now it is time for a little transition
Is my XNA game dead yet?
Just worth shouting about!
Game Music and Sound Effects - Lesson 7
Intermission #10 - (Part 2) lets tax the brain
Intermission #10 - lets tax the brain
Intermission #9 - Back to the future (Phone 7)
Intermission #8 - What has gone wrong?
Minor Distractions
Breakpoint - Alternate Particle solutions
Intermission #7 / 2 - Bring on the Fire
Intermission #7 - Resource pools and Particles
Intermission #6/2 - Analogue Controls
Intermission #6 - More meat on the bone
Intermission #5 - Windows Phone controls
Player Control of Sprites - Lesson 6
Transformation and collision of Sprites - Lesson 5
Intermission #4 - Moving to Windows Phone
Intermission #3 - updating to allow for changeable resolution
Intermission #2 - Code Changes
Intermission #2 - Spritesheets (and Clean-up)
Game Implementation part two
Game Implementation Part one
Game Design - Engine Basics
Intermission #1 - Welcome to XNA
C# Programming Overview continued - Miscellaneous for XNA
Game Web Cast Project: Game Components
C# Programming Overview continued - Miscellaneous
C# Programming Overview continued - Structures
C# Programming Overview continued - Arrays
C# Programming Overview continued - Classes
C# Programming Overview continued - Flow Control
C# Programming Overview continued - Functions
C# Programming Overview continued - Expressions, Statements & Operators
C# Programming Overview continued - Types
C# Programming Overview continued - Variables
C# Programming Overview (2)
C# Programming Overview
Session 1 continued - Game Development Introductions
XNA 2D from the ground up
In the Search for a 3D modelling tool for XNA
Making it work - The new SHIP sample game from the XNA creators club
Blatant plagiarism - XNA Refresh release
More tutorials on the 2D front
Who would have of beleived it - But Microsoft pulls one out of the bag yet again!
2 More updates - not mine again!
Collision detection - A little more info
Dream.Build.Play. - get a head start now!
A Couple of things!
A Blender tutorial for XNA - Comming Soon
Riemers - The place for 3D
XNA Game Studio Express Released
Back with the old - XNA101.NET
Path to becoming a professional game programmer - MSDN Forums
Another XNA Beta 2 refreshed Tutorial
XNA Resources - XNA Tutorials, GSE Tutorials, XNA News, Game Studio Express News
While you were sleeping
The up-n-comming XNA beta update
Let's Kill Dave! : XNA Game Studio Express Beta 2: Coming Soon!
Things to note when Writing XNA components
Ziggyware
If you have not Heard yet - XNA Game Studio Express beta 1 now available
Which loop to use - an Update - and XNA Games Studio Express
xnagamestudio-archive
Riemers Game Development tutorial revival
September 18, 2020
2 minute read