Kinect for Windows SDK Programming Guide - a review
As I do from time to time, I get sent over a book or two to look over and give a review on which I am more than happy to do especially if it is along the lin...
As I do from time to time, I get sent over a book or two to look over and give a review on which I am more than happy to do especially if it is along the lin...
I will be blogging over the next few weeks about my involvement with the MonoGame project in the dark backgrounds, all around the area of PCL support within ...
A fantastic announcement over on the SunBurn community blogs has just surfaced which is just amazing. HoloPhone3D had already built an amazing plug-in for S...
While I was putting together the MonoGame solution for shocking effect you did seem to get the feeling you were building your game for several platforms, the...
As a break from my normal programming schedule I was passed a new Android book for review, Iām always interested how the other side lives (before I come runn...
(http://blogs.msdn.com/b/mikeormond/archive/2011/09/22/windows-phone-ebook-1st-edition-published)
It all started one sunny morning when Michael Hoffman wrote a shocking article on some fantastic lighting effects all done with XNA. I read this and was imm...
Just to round up the overview part of this series where I have covered frameworks doing their level best to take the dream of XNA onward and available to mor...
So far in this series I have covered:
Things have been quiet recently what with the Holidays and all. In fact WordPress even gave me an early present when I updated they kindly reset my entire s...
While putting together the UnityXNA article I cast aside all warnings and threw caution to the wind and spent a bit of time trying to get my 3D starter XNA s...