XNA to UnityXNA and Beyond
Continuing on the exploration of XNA future I posted about an interesting new framework that was brewing by Barnaby Smith over at MVINetwork, a curious proje...
Continuing on the exploration of XNA future I posted about an interesting new framework that was brewing by Barnaby Smith over at MVINetwork, a curious proje...
As part of a new “Back to basics” series which extends on my original XNA Futures article some months ago, I am going to cover all the options I explained ba...
Just to cross post back to my own blog (really did that the wrong way round :D) here’s my entry to the Intel App-Up competition now being run on codeproject,...
Boy what a crazy couple of months, to kick things off I got my first Windows 8 game up and running and through the App Excellence labs on to the Store in pro...
There’s always that point when you are maintaining and developing your live project when you really wish you had a way to communicate to your users, it could...
Like with any new system there are bound to be some kinks in the road, issues or just downright annoyances that will send you spiralling into the deepest dar...
*Note by popular request here’s a sample (pulled from the AdRotator site) showing AdRotator implemented in a Windows 8 app with AdDuplex, PubCenter and a loc...
There are probably a lot of people I could blame for me writing this article but at the end of the day it’s my own damn fault for trying.
*Note, a minor update in the wake of recent Windows Store experiences, added an option for a privacy policy. I highly recommend adding one even you don’t th...
Quickly following up from my “Snapped View” article there was another little caveat I wanted to add, but it also deserved its own little post.