Developing games for Cystic Fibrosis treatment - Getting started with Fizzyo
In a recent post, I talked about the ICHealthHack event in London where many medical students gathered in order to win prizes and try to make the lives of ch...
In a recent post, I talked about the ICHealthHack event in London where many medical students gathered in order to win prizes and try to make the lives of ch...
As a Microsoft MVP (Most Valuable Professional), out helping my community of game developers and technology peeps, I am often asked to talk at some event, sp...
MonoGame (for those of you not yet aware) is a Game Building Framework / API born from the ashes that was the Microsoft XNA Framework that provides a very ea...
Getting your game to as many platforms as possible is (or should be) the dream for any game developer or studio. In the markets of today, if you are only hi...
To accompany the video project for the walkthrough of building multi-platform solutions with MonoGame, this blog post will walk you through some best practic...
To accompany the video project for the Content Project/pipeline tool, this blog post will also show you all the features of the MGCB tool, along with a few t...
Do you like making money? Or would you like to see your app in front of more users? Then read on.
By now, everyone should have watched or at least heard about the Build 2016 keynote announcements from Phil Spencer about development for Xbox One and the op...