2 More updates - not mine again!
From the archive
This post was written in 2007. Technology has moved on a fair bit since then, so some of the tools, links and advice here may well be out of date. Treat it as a piece of history rather than a current guide.
I should really get back to writing my own posts soon, My camera guide is moving along and the sample code does do both Matrix and Quaternion based calculations (and reuses the Quaternion method for rotating models in the view – works best)
Time is short and “Space Rangers 2 – The Dominators” has crept up on my game radar again and I have mistakenly installed it on my Dev Laptop, damn.. but hey ho.
Back to the post
Shawn Hargreaves has posted an article on XNA and graphics debugging which is very useful, be aware though, this talks about native DirectX debugging which will provide a lot of technical data back while running in DEBUG mode. Time to get out the DirectX guide book for this one, I can see questions on the forums rising soon!!.
Also
Over on Manders Vs Machine, Mike has been working hard on his Line Drawing code, the previous samples included drawing everything from simple Lines to Fonts!, Now he has put his code to drawing mazes, and damn good looking they are too, complete with sample code this is definitely one to look at.
Back to work now!!
*Update - And as a side note the DreamBuildPlay competition has now entered the registration phase, so you can visit the site and put your name down, either as a contestant or just for info. That’s it for the moment, further details will be released on Feb 5th, so keep watching
Darkside