50 Books For Everyone In the Game Industry

From the archive

This post was written in 2006. Technology has moved on a fair bit since then, so some of the tools, links and advice here may well be out of date. Treat it as a piece of history rather than a current guide.

I came across several lists in my past about what book to read, where to go N Such, but over at Next-Gen, they have compiled a list as a consensus from some big names in the industry.

Not just about writing games either, the books range over the following areas:

  • Theory
  • Design Practice
  • Writing
  • Graphic Design
  • Music / Audio
  • Online Community
  • The History of Games
  • Sociology
  • People, Projects, and Businesses
  • Other Media and Useful Disciplines
  • Deep Background
  • Inspirations

Some truly helpful and inspiring stuff, so if you are new to the game creating area or even If you’re looking for more (although you probably have your hands full already), head over to Next-Gen and see how many you have already and what could possibly be missing from your collection.

One of the newer books that made it onto the list apparently has already sold out its first edition run, hmm