.NET 8, meet MonoGame
The journey has begun and the road to building .NET 8 based games has begun.
The journey has begun and the road to building .NET 8 based games has begun.
By default, MonoGame does not, or cannot publish to WebGL/The Web, but thanks to NKast, there is a Fork of MonoGame that can! Read on for details.
GameDev jams are the best way to throw yourself into the deep end and try things you never thought possible, like learning a new framework/engine. Here is a...
Every engine, framework and operation has a specific order to their events. This post outlines the execution order for MonoGame projects.
Building for one platform is great, but why not maximise your reach and potential sales with more using the SAME code!
The fastest way to get started with MonoGame is to install VSCode and from there install the tools, everything in one place!.
Setting the record straight on MonoGame, past, present and more importantly, its future.
The journey has begun and the road to building .NET 8 based games has begun.