There are those who either do not like or prefer not to use big heavy-hitting coding IDE's, prefer the raw metal of cutting their teeth on code using nothing but their wits (and a good spellchecker), thanks to MonoGame 3.8's new .NET Core delivery approach they can.
There are those who either do not like or prefer not to use big heavy-hitting coding IDE's, prefer the raw metal of cutting their teeth on code using nothing but their wits (and a good spellchecker), thanks to MonoGame 3.8's new .NET Core delivery approach they can.
Sure, you might miss some of the big-hitting features the larger packages might offer, but if you are starved for disk space, bandwidth or simply like your meat raw then the slimline editor is much more attractive option.
Getting started with CLI for MAC
The MonoGame team took particular interest in ensuring everything you need to know about setting up MonoGame 3.8 on your Mac for CLI was all up to scratch and you kind find the article (as well as others) here:
MonoGame Samples are being updated for 3.8 which are available here. Stay tuned.
So why are you still here reading this article? Get out there and get coding your game and if you are stuck, check in to the MonoGame discord and start chatting!
Simon (darkside) Jackson
Engineer, industry executive, research enthusiast. Avid learner with diverse interests in coding, game development, Mixed Reality (AR/VR/XR) and reinforcement learning. 25+ years of experience working in multinational corporations and startups.
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