My State of the Union (odd coming from a Brit)
From the archive
This post was written in 2014. Technology has moved on a fair bit since then, so some of the tools, links and advice here may well be out of date. Treat it as a piece of history rather than a current guide.
I’ve been very quiet of late, especially on my Blog. Now this isn’t because of anything sinister or just laziness, I’ve just been really REALLY busy.
Just busy OK!!
Here’s a little run down of what I’ve been up to:
- I’m writing a book on Unity2D for PacktPub (Mastering Unity2D) – Will share more when I can on this, promise. But it will be AWESOME!
- Working heavily behind the scenes with @ID_XBOX with what ever they throw my way, or just chasing them to help improve things with a small group of others. (ID will be the community we always wanted with XNA, MS share this vision)
- Still working hard maintaining both MonoGame NuGet packages and updating the PCL build I publish
- Working on a new factory to generate the MonoGame PCL build with Dean Ellis (MonoGameTeam fame)
- Managing the goings on with the AdRotator solution, everything from answering queries to setting up the new GitHub site for Version 2 (we’re moving V2 there to enable easier collaboration)
- Pestering Gergely Orosz to hurry up and finish / get a test version out of the new WinJS version of AdRotator V2 😀 (name and shame!! :P) and pestering myself to keep up the pace with other aspects of the V2 branch.
- Improving and building new MonoGame samples for the upcoming release
- Updating and managing a Charity community site for the condition my son has (PWS for those who ask)
- Reading, Reading, Researching, Hacking 😀
Somewhere in all this I also find time for work and my family (or is it the other way around).
Will get back on a more regular schedule once I can free some spare clock cycles, most likely on MonoGame and / or Xbox One development (likely Unity based and / or services)
Phew, now errm, back to work.
I hate this phrase with a vengeance!
