Book in review - Android 4: New Features for Application Development
A while ago myself whilst playing around with “other” platforms decided to review a set of books from the fantastic Packt Publishers who kindly sent us a few...
In lament for XNA Framework, long live the XNA platform
Does lightning really strike twice?
XNA and Beyond, the notable mentions
Just to round up the overview part of this series where I have covered frameworks doing their level best to take the dream of XNA onward and available to mor...
XNA to the Sunburn Gaming Engine and Beyond
So far in this series I have covered:
Please be patent while we sort out the Holiday Cheer
Things have been quite recently what with the Holidays and all. In fact WordPress even gave me an early present when I updated they kindly reset my entire s...
Converting DirectX .X files for use in games
While putting together the UnityXNA article I cast aside all warnings and threw caution to the wind and spent a bit of time trying to get my 3D starter XNA s...
XNA to UnityXNA and Beyond
Continuing on the exploration of XNA future I posted about an interesting new framework that was brewing by Barnaby Smith over at MVINetwork, a curious proje...
XNA to MonoGame and beyond
As part of a new “Back to basics” series which extends on my original XNA Futures article some months ago, I am going to cover all the options I explained ba...
XNA in Windows 8 from dream to reality
Just to cross post back to my own blog (really did that the wrong way round ) here’s my entry to the Intel App-Up competition now being run on codeproject, i...
Windows 8 submission trials and tribulations
Boy what a crazy couple of months, to kick things off I got my first Windows 8 game up and running and through the App Excellence labs on to the Store in pro...