SunBurn Vs Unity - The face off!
From the archive
This post was written in 2012. Technology has moved on a fair bit since then, so some of the tools, links and advice here may well be out of date. Treat it as a piece of history rather than a current guide.
One of the many reasons I do not seem to get anything done these days is because I am so damn busy, if it is not family it is work, if it is not work it is usually because I am writing samples or articles for someone else. One day I will take time for me but it is not today.
If you have more Queries on Sunburn or Unity 3D, or just want to ask questions on it, feel free to use the SunBurn forum or the Unity3D forum

DZone has just published another article of mine that I got asked to provide to give an insight into what most indie devs really need, a damn good game engine in order to quickly build their dreams and bring them to fruition easy and more importantly cheaply ![]()
So I have done a high level comparison (with a fair bit of in-depth content) of both Unity 3D and SunBurn, putting the two engines head to head in areas like:
Platforms Editors Lighting Customisation and plug-ins Pricing
So spend a few minutes of your time reading my hard earned efforts and investigations and save yourself some legwork.
The Battle of the Game Engines – Unity vs SunBurn
Mumblings
In the area of platforms things may have (probably?) moved on regarding what platforms SunBurn could / would / should support based on my last article (<Link>) so there could be even more reasons to consider SunBurn if you are that way inclined, but if you need it now then Unity3D definitely has the edge for the moment.
Or does it? ![]()
