One of the many reasons I do not seem to get anything done these days is because I am soo damn busy, if it is not family it is work, if it is not work it is usually because I am writing samples or articles for someone else. One day I will take time for me but it is not today.
SunBurn Vs Unity - The face off!
One of the many reasons I do not seem to get anything done these days is because I am soo damn busy, if it is not family it is work, if it is not work it is usually because I am writing samples or articles for someone else. One day I will take time for me but it is not today.
If you have more Queries on Sunburn or Unity 3D, or just want to ask questions on it, fee free to use the SunBurn forum or the Unity3D forum
DZone has just published another article of mine that I got asked to provide to give an insight to what most indie devs really need, a damn good game engine in order to quickly build their dreams and bring them to fruition easy and more importantly cheaply
So I have done a high level comparison (with a fair bit of in-depth content) of both Unity 3D and SunBurn, putting the two engines head to head in areas like:
Platforms
Editors
Lighting
Customisation and plug-ins
Pricing
So spend a few minutes of your time reading my hard earned efforts and investigations and save yourself some legwork.
The Battle of the Game Engines – Unity vs SunBurn
Mumblings
In the area of platforms things may have (probably?) moved on regarding what platforms SunBurn could / would / should support based on my last article (<Link>) so their could be even more reasons to consider SunBurn if you are that way inclined, but if you need it now that Unity3D definitely has the edge for the moment.
Or does it?
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